Diablo IV · Season 15 · Patch 3.2.1
Paladin Paragon Boards and Glyphs
Paladin has 10 Paragon Boards and 21 Glyphs in Season 15. Each board lists its legendary node, and each glyph its attribute requirement, effect and max-level bonus. Pick the ones your build needs and let Paragon Forge solve the cheapest route.
Plan a Paladin routePaladin Paragon Boards
Starter
Starting board: every Paladin Paragon path begins here.
Beacon
- Legendary node
- BeaconWhile at least one ally or mercenary is within one of your Auras you deal 90%[x] increased damage.
Castle
- Legendary node
- CastleYou deal increased damage equal to 125% of your Damage Reduction granted from Armor.; Current Bonus: 0.0%[x]
Divinity
- Legendary node
- DivinityWhile in Arbiter you deal 90%[x] increased damage to Vulnerable enemies.
Endure
- Legendary node
- EndureYou deal 90%[x] increased damage while Fortified.
Fervent
- Legendary node
- FerventYou gain 35%[x] increased Critical Strike damage and 3%[+] Critical Strike chance for each stack of Fervor you have.
Preacher
- Legendary node
- PreacherYour Zealot skills gain 15.0%[+] increased Attack Speed.; You deal increased damage equal to 65% of your Bonus Attack Speed.
Relentless
- Legendary node
- RelentlessWhile moving and for 2 seconds after, you deal 80%[x] increased damage and have 30%[+] Cooldown Reduction.
Sentencing
- Legendary node
- SentencingJudging an enemy causes them to take 90%[x] more damage from you until they die.
Shield Bearer
- Legendary node
- Shield BearerYou deal increased damage equal to 110% of your Block chance.; Current Bonus: 0.0%[x]
Paladin Glyphs
| Glyph | Requirement | Effect | Max-level bonus |
|---|---|---|---|
| Apostle | Strength 40 | For every 5 Strength purchased within range, your Disciple skills deal 1.0%[+] increased damage. | Disciple skills deal an additional 15%[x] damage to Vulnerable enemies. |
| Arbiter | Willpower 25 | For every 5 Willpower purchased within range, your Arbiter Wing Attacks deal 1.5%[+] increased damage. | You deal 3%[x] increased damage for each second you've been in Arbiter form, up to 18%[x]. |
| Canny | Intelligence 25 | For every 5 Intelligence purchased within range, you deal +1.0% increased Non-physical damage. | Non-Physical damage increases all the Non-Physical damage an enemy takes from you by 1%[x], up to 15%[x], for 15 seconds. |
| Challenger | Strength 40 | Grants +20.0% bonus to all Normal nodes within range. | You deal 10%[x] increased damage to Elites. |
| Chip | Willpower 25 | For every 5 Willpower purchased within range, you deal +1.0% increased Physical damage. | Physical damage increases the damage an enemy takes from you by 1%[x], up to 15%[x], for 15 seconds. |
| Control | Intelligence 25 | For every 5 Intelligence purchased within range, you deal +1.5% increased damage to Crowd Controlled targets. | You deal 10%[x] increased damage to Slowed or Chilled enemies or, instead, 20%[x] increased damage to Stunned or Frozen enemies. |
| Diminish | Strength 40 | Grants +25.0% bonus to all Rare nodes within range. | You take 15% reduced Physical damage from Vulnerable enemies. |
| Exploit | Intelligence 25 | For every 5 Intelligence purchased within range, you deal +1.0% increased damage to Vulnerable targets. | When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 5 seconds per enemy. |
| Feverous | Willpower 25 | For every 5 Willpower purchased within range, your Zealot skills deal 1.5%[+] increased damage. | You deal 5.0%[x] increased damage for each stack of Fervor you have. |
| Honed | Intelligence 25 | For every 5 Intelligence purchased within range, you deal +1.5% increased Critical Strike Damage. | Skills that Critically Strike generate 1 Faith. |
| Imbiber | Willpower 25 | For every 5 Willpower purchased within range, you deal +1.3% increased damage while Healthy. | You gain 5%[x] increased damage and 5%[+] increased Potion Healing for each missing Healing Potion, up to 20%[x] each. |
| Judicator | Intelligence 25 | For every 5 Intelligence purchased within range, your Judicator skills deal 1.5%[+] increased damage. | Deal an additional 20%[x] Non-physical Damage to Elites. |
| Law | Strength 40 | For every 5 Strength purchased within range, your Judgement deals 1.0%[+] increased damage. | Judging an enemy causes them to take 15%[x] damage from you for 5 seconds. |
| Outmatch | Strength 40 | Grants +25.0% bonus to all Rare nodes within range. | You deal 20%[x] increased Physical damage to Non-Elites and Bosses. |
| Resplendence | Strength 40 | Grants +30.0% bonus to all Magic nodes within range. | After casting an Aura Skill, the active cooldown of every Non-Aura skill is reduced by 2 seconds. |
| Retribution | Strength 40 | Grants +20.0% bonus to all Rare nodes within range. | Retribution gains 10%[x] increased damage and 50%[+] increased Size. |
| Revenge | Intelligence 25 | Grants +20.0% bonus to all Rare nodes within range. | Dealing Thorns damage to an enemy increases all damage it takes from you by 1%[x], up to 15%[x], for 10 seconds. |
| Sentinel | Strength 40 | For every 5 Strength purchased within range, your Juggernaut skills deal 1.0%[+] increased damage. | You deal 1.5%[x] increased damage for each stack of Resolve you have. |
| Spirit | Willpower 25 | For every 5 Willpower purchased within range, you deal +2.0% increased Critical Strike Damage. | Critical Strikes increase the damage an enemy takes from you by 3%[x] for 20 seconds, up to 15%[x]. |
| Turf | Strength 40 | For every 5 Strength purchased within range, you deal +0.7% increased damage to Close targets. | You gain 15% Damage Reduction against Close enemies. |
| Undaunted | Willpower 25 | For every 5 Willpower purchased within range, you deal +1.0% increased damage while Fortified. | You gain up to 15% Damage Reduction the more Fortify you have. |