Diablo IV · Season 15 · Patch 3.2.1
Rogue Paragon Boards and Glyphs
Rogue has 10 Paragon Boards and 26 Glyphs in Season 15. Each board lists its legendary node, and each glyph its attribute requirement, effect and max-level bonus. Pick the ones your build needs and let Paragon Forge solve the cheapest route.
Plan a Rogue routeRogue Paragon Boards
Starter
Starting board: every Rogue Paragon path begins here.
Cheap Shot
- Legendary node
- Cheap ShotYou deal 50%[x] increased damage, doubled against Crowd Controlled enemies.
Cunning Stratagem
- Legendary node
- Cunning StratagemYour Combo Point bonuses are increased by 60%[x].
Danse Macabre
- Legendary node
- Danse MacabreCasting a Mobility or Subterfuge Skill increases your damage by 60%[x] for 10 seconds.
Deadly Ambush
- Legendary node
- Deadly AmbushYou deal 60%[x] increased Critical Strike Damage and Damage Over Time to enemies affected by your Trap Skills.
Eldritch Bounty
- Legendary node
- Eldritch BountyYou gain 25%[x] Resistance to All Elements. You gain 60%[x] increased Poison, Shadow, and Cold damage.
Exploit Weakness
- Legendary node
- Exploit WeaknessYou deal 60%[x] increased Vulnerable damage. The first time you hit a Vulnerable enemy, their damage is reduced by 20%[x] for 6 seconds.
Leyrana's Instinct
- Legendary node
- Leyrana's InstinctYour Core Skills deal 60%[x] increased damage. When Inner Sight's gauge becomes full, you gain 100%[+] Dodge Chance for 2.0 seconds.
No Witnesses
- Legendary node
- No WitnessesYour Ultimate Skills gain an additional 30%[x] damage from your Damage with Ultimate bonus and grant this bonus to all other Skills for 10 seconds when cast.; Current Bonus: 0%[x]; Maximum Bonus: 60%[x]
Tricks of the Trade
- Legendary node
- Tricks of the TradeEnemies damaged by your Marksman, Cutthroat, Mobility, or Trap Skills take 20%[x] increased damage each while in combat.
Rogue Glyphs
| Glyph | Requirement | Effect | Max-level bonus |
|---|---|---|---|
| Ambush | Strength 25 | For every 5 Strength purchased within range, you deal +1.0% increased damage to targets affected by Trap Skills. | Enemies affected by Trap Skills take 12%[x] increased damage from you. |
| Assassin | Strength 25 | For every 5 Strength purchased within range, you gain +1.3% increased damage to Elites. | You deal 25%[x] increased damage to Elites with Cutthroat and Marksman Skills. |
| Bane | Strength 25 | For every 5 Strength purchased within range, you deal +1.0% increased Poison damage. | Poisoning damage effects have a 15% chance to deal double the amount of damage over their duration. |
| Canny | Intelligence 25 | For every 5 Intelligence purchased within range, you deal +1.0% increased Non-physical damage. | Non-Physical damage increases all the Non-Physical damage an enemy takes from you by 1%[x], up to 15%[x], for 15 seconds. |
| Chip | Dexterity 40 | For every 5 Dexterity purchased within range, you deal +1.0% increased Physical damage. | Physical damage increases the damage an enemy takes from you by 1%[x], up to 15%[x], for 15 seconds. |
| Closer | Dexterity 40 | For every 5 Dexterity purchased within range, Cutthroat Skills deal +0.7% increased damage. | While wielding a Melee weapon, you take 10% reduced damage. |
| Combat | Intelligence 25 | For every 5 Intelligence purchased within range, you deal +2.0% increased Critical Strike Damage. | Skills that Critically Strike restore 12% of their Energy cost. |
| Control | Intelligence 25 | For every 5 Intelligence purchased within range, you deal +1.5% increased damage to Crowd Controlled targets. | You deal 10%[x] increased damage to Slowed or Chilled enemies or, instead, 20%[x] increased damage to Stunned or Frozen enemies. |
| Devious | Dexterity 40 | Grants +30.0% bonus to all Magic nodes within range. | When you hit an enemy or Boss with an attack that applies a Crowd Control effect, they take 3%[x], up to 15%[x], increased damage from you for 20 seconds. |
| Diminish | Strength 25 | Grants +25.0% bonus to all Rare nodes within range. | You take 15% reduced Physical damage from Vulnerable enemies. |
| Eclipse | Intelligence 25 | For every 5 Intelligence purchased within range, Shade Skills deal +1.3% increased damage. | You gain 20%[x] Cast Speed for 3 seconds after using a Shade Skill. |
| Efficacy | Intelligence 25 | Grants +25.0% bonus to all Rare nodes within range. | Imbuement Skill effects have 20%[x] increased potency. |
| Exploit | Strength 25 | For every 5 Strength purchased within range, you deal +1.0% increased damage to Vulnerable targets. | When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 5 seconds per enemy. |
| Explosive | Dexterity 40 | For every 5 Dexterity purchased within range, your Stun Grenades deal 6.6%[+] increased damage. | You gain 15%[x] Damage Reduction for 2 seconds after dropping a Stun Grenade. |
| Fluidity | Dexterity 40 | Grants +30.0% bonus to all Magic nodes within range. | When you cast an Agility Skill, you deal 10%[x] increased damage and gain 15%[x] increased Energy Regeneration for 6 seconds. |
| Grenadier | Dexterity 40 | For every 5 Dexterity purchased within range, Grenade Skills deal +1.3% increased damage. | Non-Ultimate Grenade Skills have 25%[x] increased radius. |
| Headhunter | Dexterity 40 | Grants +20.0% bonus to all Normal nodes within range. | You deal 10%[x] increased damage to Elites. |
| Infusion | Intelligence 25 | For every 5 Intelligence purchased within range, Skills that are Imbued deal +1.5% increased damage. | Casting an Imbuement Skill reduces the active Cooldown of another random Imbuement Skill by 2.0 seconds. |
| Nightstalker | Intelligence 25 | For every 5 Intelligence purchased within range, you deal +1.0% increased Shadow damage. | Entering Stealth reduces the active cooldown of Shadow Imbuement by 4.0 seconds. |
| Pride | Strength 25 | Grants +25.0% bonus to all Rare nodes within range. | You deal 27%[x] increased Physical damage to both Healthy and Injured enemies. |
| Ranger | Dexterity 40 | For every 5 Dexterity purchased within range, Marksman Skills deal +0.7% increased damage. | While wielding a Ranged weapon, you take 10% reduced damage. |
| Snare | Intelligence 25 | For every 5 Intelligence purchased within range, Trap Skills deal +1.3% increased damage. | Non-Ultimate Trap Skills have 25%[x] increased radius. |
| Tracker | Intelligence 25 | For every 5 Intelligence purchased within range, you deal +1.0% increased damage to Poisoned targets. | Poisoning damage effects last 40%[x] longer. |
| Turf | Strength 25 | For every 5 Strength purchased within range, you deal +1.0% increased damage to Close targets. | You gain 15% Damage Reduction against Close enemies. |
| Versatility | Dexterity 40 | Grants +30.0% bonus to all Magic nodes within range. | Non-Basic and Non-Core Skills deal 25%[x] increased damage. |
| Volley | Dexterity 40 | For every 5 Dexterity purchased within range, your Arrow Storms deal 6.6%[+] increased damage. | You gain 20% Dodge Chance for 3 seconds after creating an Arrow Storm. |